All of the levels from those two games are available in this collection, and all of the minigames are already unlocked and included. This game is basically a fusion of Super Monkey Ball 1 and 2 for the PS2 and XBox. All 12 party games featured in earlier editions are included here as well, along with 6 new multiplayer competitions. Super Monkey Ball Deluxe contains a total of 300 single-player stages - 114 taken from the original Super Monkey Ball, 140 from Super Monkey Ball 2, and another 46 that are new to this version of the game. As in earlier editions, players tilt increasingly complicated platform game boards in order to cause clear balls containing cute, cartoonish monkeys to roll across the course and through a goal marker. Tested at 4x native with 8x SSAA and forced texture filtering.Sega's hit GameCube series rolls onto Xbox and PlayStation 2, in a "Deluxe" version that includes the levels, modes, and options of both original Super Monkey Ball games, as well as new content. shown ( here)Ħ0FPS in all levels and menus. Unplayable with insane graphics glitches from the start. All emulation appears 100% accurate to me. Previously stated NTSC-J issues do not occur. PAL/US drops framerate on console, where JP doesn't. It is worth noting that I have the NTSC-J version, which is known to run better on console. Just more obvious due to higher resolution. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.Ħ0 FPS in all menus, floors, and games at 3x IR, 4x SSAA. Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems. Dual core crashing during the intro has not occurred for me at all. All major framerate drops have been fixed, most likely by 4.0-5124. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Crashes on opening cutscene seem to be fixed. Sound doesn't work properly however.Īble to play through beginner all the way through. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx".Īverage of 50FPS in Beginner and Advanced. If you finish Level 18 in Advance mode, the game will freeze. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Purrfect says Awesomecat! sound is bad, sadly.įramerate depends on the world that you are on and what level and textures are being used. TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels. Certain sounds do not always play (seems to be random). This title has been tested on the environments listed below:įramerate is excellent. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. Note: The following codes will disable all planar reflections, the minimap, and the heat effects. There are no reported problems with this title.
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