![]() The RaceWard team has made the bikes and therefore the handling from scratch, so initial comparisons to the technology-sharing TT Isle of Man games are wide of the mark. It uses the KT Racing game engine, primarily for the visuals. The initial turn-in just isn’t as elegant as other motorcycle titles. It’s as if your rider has planks of wood within their race suit, with rigid reactions to inputs. When the bike squirms under braking, the animations feel too stiff. In this work in progress build, the handling feels a bit lumpen. On track, finallyĪt last, we hit the circuit and it’s here where it really hits home that being a mechanic is the core strength RiMS Racing. To spice things up, there will be online multiplayer, and rejoice, split-screen offline multiplayer too. There will also be research and management divisions to dive into within the final game. Advancing through the various skills unlocks features such as automatic pit stops, reduced wear rates or additional bike setup slots. You can also earn Team Points, which are then spent on a skill tree. ![]() In this preview build, we got a taste of the first ten events to provide a flavour of what’s available, so we don’t know for sure if the type of challenges is more varied as you progress, but certainly, at this stage, there are a lot of seven-lap races.ĭo well in events, earn cash. For the most part, you’ll be racing or setting quick laps, either on your own ride or a borrowed vehicle. ![]() There isn’t a selection of leagues or categories, the structure as straightforward as it gets, one event after the next. Here you take your fettled bike, and your customised rider (something which we hope to have more time with at a later date), from beginner level all the way through the champion of the world. Once you’ve prized yourself away from the motorbike stand, the main racing mode is a lengthy single-player career. Yeh, like that, but a caring for motorcycle, not an egg watch. It’s analogous to playing Nintendogs or if you remember the curious portable virtual pet craze, Tamagotchi. Seeing as you want to reduce the wear of your motorbike, a Ducati Panigale V4R in this instance, you are careful in race scenarios and feel more attached to it. We’ll have to wait and see closer to release if these tasks become repetitive or retain their novelty over the game’s duration. It’s more detailed than the Sistine Chapel and is clearly RiMS Racing’s raison d’être. Lightly worn parts from your bike can also be sold on a second-hand market. The developers are very keen to stress, once again, that this is a simulator, so just like real life if you have enough money, you can buy any go-faster upgrade at any time – no parts need to be unlocked. There is also a component marketplace where you can shop from a wide range of officially licensed consumables. So, you often start with a simple button prompt to remove screws or bolts, before advancing to more intricate manoeuvres to dismount old parts or mount new parts. ![]() You twizzle the left stick one way, then hold the left trigger before hitting a face button six times to remove certain parts.Įach part of a part, if you catch my drift, is a stage. When it comes to changing each facet of your ride, there are more quick time events than a David Cage game. You can even do this mid-race by using the Motorbike Status Check (MSC) which allows you to see how worn your tyres are, for example. This means you’ll need to check through the condition of your bike on a regular basis. Crash, which will happen, and parts will wear down even quicker – even scratches to the fairing remain after each race until you eventually replace it. ![]() Every time you use your steed, it will wear out these parts. Once you’ve purchased your first motorcycle and progressed through the hand-holding tutorials, you can get stuck into fettling.Įverything from the brake callipers to the saddle, tyres and wing mirrors, plus a whole load more, is interchangeable. Your headquarters is where you’ll spend most of your time. Then again, don’t think of this as a rival to the Early Access sim title TrackDayR either, but we’ll get to the on-track antics later… The master plan This is a detailed simulation through and through. That’s more about motorcycle collecting in an accessible fashion, whereas RiMS Racing takes the bold step of including ‘only’ eight bikes in total and instead focuses on the number of parts available – over 500 across 45 different component types, in fact. Recent motorcycle game Ride 4 is not a fair comparison in this instance. Like how organising your spanners in Car Mechanic Simulator or playing with your diff locks in SnowRunner, often it’s the preparation that is the engaging element. It’s these latter releases that RiMS Racing is surprisingly more akin to. ![]()
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